Recreational arcade

Request for study

Mashroo3k Consulting Company provides a feasibility study for an entertainment hall project in the Sultanate of Oman, with the highest profit returns and the best payback period, through a series of precise studies on the Omani market size, analysis of local and foreign competitors’ strategies, and presenting competitive pricing offers.

Capital

Rate of return

Recovery period The tenth year

The recreational gaming hall includes billiards tables, a snooker area, and a bowling alley, in addition to a range of other electronic services that support artificial intelligence technologies and interactive play methods for various age groups of children and youth. The youth and girls are among the primary target groups for the recreational gaming hall’s diverse entertainment services. The company, Mashroo3k Consulting, offers potential investors interested in investing in a recreational gaming hall project in the Sultanate of Oman a set of specialized feasibility studies based on up-to-date databases specific to the Omani market, which assists in the success of the project, achieving the highest profit returns, and the best payback period.

 Project services

Project services

  • Video games, bowling alley, pool and snooker tables.
Why Mashroo3k ?

Why Mashroo3k ?

  • Mashroo3k has over 11 years of experience in preparing feasibility studies, conducting market research, and providing comprehensive consulting services.
  • Mashroo3k has offices in 7 international branches, located in Saudi Arabia, the UAE, Egypt, Qatar, Oman, Yemen, and Iraq, in addition to its agents in China, Singapore, and other countries.
    Having delivered over 7,000 feasibility studies, Mashroo3k has helped thousands of clients achieve their investment goals.
  • Mashroo3k’s services are accredited and trusted by all financial institutions and funding entities across the Middle East.
  • The company’s geographic reach spans 35 countries across all continents.
  • Mashroo3k holds membership in over 100 prestigious international organizations specializing in market research and business management.
  • Its team consists of 350 consultants with deep expertise in promising economic sectors, ensuring tailored solutions and strategies that meet clients’ needs.
  • Mashroo3k is partnered with more than 10,200 suppliers across 22 countries, providing logistical support for projects, including production lines, raw materials, machinery, and equipment.
  • With an extensive database, Mashroo3k enhances the accuracy of its forecasts and analyses, strengthening its risk management capabilities.
  • Project features
  • Study Contents
  • Sector Indicators
  • The project as an investment opportunity
مؤشرات القطاع
  • Providing services of the highest quality: Ensuring services are delivered with the highest quality standards to guarantee customer satisfaction.

  • Applying approved quality standards: Adhering to internationally recognized quality standards in all processes.

  • Applying approved health regulations: Ensuring full compliance with health regulations to provide a safe and healthy environment for customers.

  • Effective management of developmental and marketing ideas: Using innovative and creative ideas to enhance and improve services, while focusing on marketing strategies that increase the competitive advantages of the project.

Executive summary

  • About the project
  • Financial indicators
  • Justifications for establishing the project
  • Government investment incentives in the project field
  • Target markets
  • Indicators and final results of the project

Study project services/products

  • Project Description and All Its Products/Services.
  • Project Advantages and Production Requirements.

Market Size Analysis

  • Understanding Distribution Channels.
  • Consumer Behavior, Preferences, and Habits.
  • Competitors’ Products or Services, and Their Strengths and Weaknesses.
  • Market Nature and Characteristics.
  • Demand Size for the Product or Service Offered.
  • Available Market Share of the Target Market.
  • The Optimal Marketing Method.

Risk Assessment

  • Risk Identification.
  • Impact of Risks on the Project.
  • Risk Mitigation Methods

Technical study

  • A detailed description of the project’s products, expected production capacity, and determination of investment costs.
  • Determining the required electricity and water capacity.
  • Determining the project’s labor requirements.
  • Determining the project’s requirements.
  • Calculating construction and building costs.
  • Calculating the total capital
  • Determining the annual operating costs.
  • Determining the amount of working capital.

Financial study

  • Total investment costs required for the project.
  • Organizing cash flow statements, income statements, and the balance sheet for the first ten years of operation.
  • Determine the expected annual revenues of the project in light of the specified operational capacities
  • The optimal financing structure for the project in light of investors’ capabilities and financing conditions.
  • The project’s financial indicators and sensitivity analysis.

Organizational and administrative study

  • Project workforce.
  • Organizational structure.
  • Job responsibilities.
المشروع كفرصة استثمارية

In recognition of the role of the entertainment sector in building non-oil-based economies, Mashroo3k Consultancy Company presents the following key indicators of the sector in the Gulf Cooperation Council (GCC) countries:

According to the latest statistics, the number of museums in the GCC countries is 306, with the number of visitors reaching 6,032,840.

The number of hotel establishments in the GCC is 11,119.

In the Kingdom of Saudi Arabia:

  • The number of entertainment events reached 690, with a total of 9,784 days. The number of attendees at these events was 34,699,458 individuals.

  • The number of museums related to archaeology, history, and heritage is 33.

  • The number of private museums is 195.

  • There are 8,499 archaeological sites, with 178,020 visit permits issued annually for these sites.

  • It is expected that the entertainment sector will contribute 4.2% to Saudi Arabia’s GDP in the coming years.

In the United Arab Emirates:

  • The number of museums reached 41, with 2,322,807 visitors.

  • There are 260 public parks.

In the Sultanate of Oman:

  • The number of museums in Oman has reached 12, with the number of visitors exceeding 408,000.

  • Oman has 51 forts and castles, with 427,000 visitors to these historic sites.

In Qatar:

  • The number of sports facilities reached 291, with the majority being football stadiums (90 stadiums) and 37 covered halls in second place.

  • There are 99 cinemas with a total seating capacity of 14,108 seats. The total number of films shown in these cinemas, according to the latest statistics, is 3,549.

  • The total annual number of visitors to museums and exhibitions in Qatar is 1,038,470.

In the State of Kuwait:

  • The number of visitors to the Kuwait Tourism Projects Company, which offers various recreational services, was 1,308,514 individuals.

  • The number of visitors to museums in Kuwait is 108,987.

  • Kuwait has 814 libraries, with the total number of classified books exceeding 2,087,513.

The GCC Governments’ Efforts:

The governments of the GCC countries aim to improve the quality of life and provide a high level of well-being for their citizens by investing in the entertainment sector. In recent years, these governments have adopted initiatives to increase the number of parks, live entertainment shows, and encourage visual and audio arts.

It is expected that the entertainment and hospitality construction market in the GCC will reach USD 642.3 billion by 2023, compared to an estimated market value of USD 466.9 billion in 2019.
According to the United Nations World Tourism Organization, the GCC is expected to receive 195 million visitors by 2030.

Global Entertainment Sector:

In 2021, the global entertainment and media market reached a value of USD 2.34 trillion, and it is expected to grow at a compound annual growth rate (CAGR) of 4.6%, reaching USD 2.93 trillion by 2026.

مؤشرات المشروع

The consultancy firm “Mashroo3k” recommends investing in the entertainment sector based on the following points:

  • In 2021, global video game revenues reached $214.2 billion, and they are expected to rise to $321.1 billion.

  • Global cinema revenues are predicted to grow at an average rate of 20.4% between 2021 and 2026.

  • According to Citibank’s forecasts, investment opportunities in the metaverse are expected to reach $13 trillion by 2030.

  • Global spending on Virtual Reality (VR) rose by 36.5% in 2021, reaching $2.6 billion. This spending is projected to grow at a compound annual growth rate (CAGR) of 24.1% between 2021 and 2026, reaching $7.6 billion.

  • The average annual growth rate for revenues from console games is expected to be 2.2% between 2021 and 2026.

  • The average annual growth rate for revenues from PC games is expected to be 4.6% between 2021 and 2026.


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Keywords:

Recreational arcade The recreational game hall in the Sultanate of Oman
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