Mashroo3k Company is offering a feasibility study for a shooting club project in the Sultanate of Oman, with the highest profit returns and the best payback period, through a series of precise studies on the Omani market size, analysis of local and foreign competitors’ strategies, and providing competitive pricing offers.
Shooting sports rely on aiming at a specific target. There are seven different types of shooting sports: rifle, clay target shooting, skeet, trap shooting, free pistol, and rapid fire shooting. All of these utilize various weapons and ammunition. The shooting club offers firearms training services and provides competitions and events in collaboration with trainees and specialists. The company, Mashroo3k Consulting, offers investors interested in investing in a shooting club project in the Sultanate of Oman a range of specialized feasibility studies based on updated databases specific to the Omani market, which helps ensure the project’s success and achieve the highest profit returns and the best payback period.
Services of the highest quality: Providing top-notch services to ensure customer satisfaction.
Implementation of approved quality standards: Adhering to recognized quality standards for consistent excellence.
Implementation of approved health regulations: Ensuring compliance with health and safety regulations.
Management of developmental and marketing ideas to enhance competitive advantages: Focusing on innovative ideas and strategies to maintain a competitive edge.
Executive summary
Study project services/products
Market Size Analysis
Risk Assessment
Technical study
Financial study
Organizational and administrative study
In recognition of the role of the entertainment sector in building non-oil-based economies, Mashroo3k Consultancy Company presents the following key indicators of the sector in the Gulf Cooperation Council (GCC) countries:
According to the latest statistics, the number of museums in the GCC countries is 306, with the number of visitors reaching 6,032,840.
The number of hotel establishments in the GCC is 11,119.
The number of entertainment events reached 690, with a total of 9,784 days. The number of attendees at these events was 34,699,458 individuals.
The number of museums related to archaeology, history, and heritage is 33.
The number of private museums is 195.
There are 8,499 archaeological sites, with 178,020 visit permits issued annually for these sites.
It is expected that the entertainment sector will contribute 4.2% to Saudi Arabia’s GDP in the coming years.
The number of museums reached 41, with 2,322,807 visitors.
There are 260 public parks.
The number of museums in Oman has reached 12, with the number of visitors exceeding 408,000.
Oman has 51 forts and castles, with 427,000 visitors to these historic sites.
The number of sports facilities reached 291, with the majority being football stadiums (90 stadiums) and 37 covered halls in second place.
There are 99 cinemas with a total seating capacity of 14,108 seats. The total number of films shown in these cinemas, according to the latest statistics, is 3,549.
The total annual number of visitors to museums and exhibitions in Qatar is 1,038,470.
The number of visitors to the Kuwait Tourism Projects Company, which offers various recreational services, was 1,308,514 individuals.
The number of visitors to museums in Kuwait is 108,987.
Kuwait has 814 libraries, with the total number of classified books exceeding 2,087,513.
The GCC Governments’ Efforts:
The governments of the GCC countries aim to improve the quality of life and provide a high level of well-being for their citizens by investing in the entertainment sector. In recent years, these governments have adopted initiatives to increase the number of parks, live entertainment shows, and encourage visual and audio arts.
It is expected that the entertainment and hospitality construction market in the GCC will reach USD 642.3 billion by 2023, compared to an estimated market value of USD 466.9 billion in 2019.
According to the United Nations World Tourism Organization, the GCC is expected to receive 195 million visitors by 2030.
In 2021, the global entertainment and media market reached a value of USD 2.34 trillion, and it is expected to grow at a compound annual growth rate (CAGR) of 4.6%, reaching USD 2.93 trillion by 2026.
The consultancy firm “Mashroo3k” recommends investing in the entertainment sector based on the following points:
In 2021, global video game revenues reached $214.2 billion, and they are expected to rise to $321.1 billion.
Global cinema revenues are predicted to grow at an average rate of 20.4% between 2021 and 2026.
According to Citibank’s forecasts, investment opportunities in the metaverse are expected to reach $13 trillion by 2030.
Global spending on Virtual Reality (VR) rose by 36.5% in 2021, reaching $2.6 billion. This spending is projected to grow at a compound annual growth rate (CAGR) of 24.1% between 2021 and 2026, reaching $7.6 billion.
The average annual growth rate for revenues from console games is expected to be 2.2% between 2021 and 2026.
The average annual growth rate for revenues from PC games is expected to be 4.6% between 2021 and 2026.