The project consists of establishing a comprehensive amusement city within a commercial market, featuring a two-story building. The project’s services include: (entertainment games – water games – a children’s nursery – cafes – and restaurants). The project aims to target all age groups from both genders to maximize benefit from the growing demand for these services across various ages. The feasibility study of the amusement city project indicates that it is one of the investment opportunities that provides high financial and economic returns.
Mashroo3k Company for Economic and Administrative Consulting is conducting a feasibility study for the amusement city project, which is based on a two-story building. The study and analysis of demand and market size indicate that there is a strong need for the services provided by the project, which include: (entertainment games – water games – children’s nursery – cafes – restaurants) and making them available for all age groups of both genders. The amusement city project also targets local residents and external visitors, aiming to occupy children’s free time with engaging recreational activities, as the city includes numerous amusement games. Like this: Video games, arcade games, air hockey, and other recreational games for children are characterized by their excitement and thrill, which attracts children to them and makes them eager to engage. <The project is distinguished by its games that help children build mental abilities and enjoy high physical fitness; it offers many beloved games, making this amusement park a destination for the target groups that need such services. Therefore, the establishment of this amusement park is considered one of the major investment opportunities that yield high economic returns.
Executive summary
Study project services/products
Market Size Analysis
Risk Assessment
Technical study
Financial study
Organizational and administrative study
In recognition of the role of the entertainment sector in building non-oil-based economies, Mashroo3k Consultancy Company presents the following key indicators of the sector in the Gulf Cooperation Council (GCC) countries:
According to the latest statistics, the number of museums in the GCC countries is 306, with the number of visitors reaching 6,032,840.
The number of hotel establishments in the GCC is 11,119.
The number of entertainment events reached 690, with a total of 9,784 days. The number of attendees at these events was 34,699,458 individuals.
The number of museums related to archaeology, history, and heritage is 33.
The number of private museums is 195.
There are 8,499 archaeological sites, with 178,020 visit permits issued annually for these sites.
It is expected that the entertainment sector will contribute 4.2% to Saudi Arabia’s GDP in the coming years.
The number of museums reached 41, with 2,322,807 visitors.
There are 260 public parks.
The number of museums in Oman has reached 12, with the number of visitors exceeding 408,000.
Oman has 51 forts and castles, with 427,000 visitors to these historic sites.
The number of sports facilities reached 291, with the majority being football stadiums (90 stadiums) and 37 covered halls in second place.
There are 99 cinemas with a total seating capacity of 14,108 seats. The total number of films shown in these cinemas, according to the latest statistics, is 3,549.
The total annual number of visitors to museums and exhibitions in Qatar is 1,038,470.
The number of visitors to the Kuwait Tourism Projects Company, which offers various recreational services, was 1,308,514 individuals.
The number of visitors to museums in Kuwait is 108,987.
Kuwait has 814 libraries, with the total number of classified books exceeding 2,087,513.
The GCC Governments’ Efforts:
The governments of the GCC countries aim to improve the quality of life and provide a high level of well-being for their citizens by investing in the entertainment sector. In recent years, these governments have adopted initiatives to increase the number of parks, live entertainment shows, and encourage visual and audio arts.
It is expected that the entertainment and hospitality construction market in the GCC will reach USD 642.3 billion by 2023, compared to an estimated market value of USD 466.9 billion in 2019.
According to the United Nations World Tourism Organization, the GCC is expected to receive 195 million visitors by 2030.
In 2021, the global entertainment and media market reached a value of USD 2.34 trillion, and it is expected to grow at a compound annual growth rate (CAGR) of 4.6%, reaching USD 2.93 trillion by 2026.
The consultancy firm “Mashroo3k” recommends investing in the entertainment sector based on the following points:
In 2021, global video game revenues reached $214.2 billion, and they are expected to rise to $321.1 billion.
Global cinema revenues are predicted to grow at an average rate of 20.4% between 2021 and 2026.
According to Citibank’s forecasts, investment opportunities in the metaverse are expected to reach $13 trillion by 2030.
Global spending on Virtual Reality (VR) rose by 36.5% in 2021, reaching $2.6 billion. This spending is projected to grow at a compound annual growth rate (CAGR) of 24.1% between 2021 and 2026, reaching $7.6 billion.
The average annual growth rate for revenues from console games is expected to be 2.2% between 2021 and 2026.
The average annual growth rate for revenues from PC games is expected to be 4.6% between 2021 and 2026.